Wogle jest mozliwosc ze ze mi tweak zmienil zapasowy plik ini jesli tweak był w jednym folderze z orginalnym ini i mam prosbe czy tak wyglada orginalny ini* ? : ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=350000000 ResourceCache.u32ImageMaxMemUsage_High=96000000 ResourceCache.u32MeshMaxMemUsage_High=96000000 ResourceCache.u32SoundMaxMemUsage_High=20000000 ResourceCache.u32MaterialMaxMemUsage_High=21000 ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000 ResourceCache.u32AnimationMaxMemUsage_High=40000000 ResourceCache.u32SpeedTreeMaxMemUsage_High=100000 ResourceCache.u32ImageMaxMemUsage_Medium=70000000 ResourceCache.u32MeshMaxMemUsage_Medium=40000000 ResourceCache.u32SoundMaxMemUsage_Medium=15000000 ResourceCache.u32MaterialMaxMemUsage_Medium=20000 ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000 ResourceCache.u32AnimationMaxMemUsage_Medium=30000000 ResourceCache.u32SpeedTreeMaxMemUsage_Medium=750000 ResourceCache.u32ImageMaxMemUsage_Low=32000000 ResourceCache.u32MeshMaxMemUsage_Low=30000000 ResourceCache.u32SoundMaxMemUsage_Low=10000000 ResourceCache.u32MaterialMaxMemUsage_Low=18000 ResourceCache.u32CollisionMeshMaxMemUsage_Low=13000000 ResourceCache.u32AnimationMaxMemUsage_Low=25000000 ResourceCache.u32SpeedTreeMaxMemUsage_Low=500000 ObjectDetails.fScreenObjectDistanceCulling_High=0.008 ObjectDetails.fProcessingRangeFadeOutRange_High=300.0 ObjectDetails.fRangedBaseLoDOffset_High=300.0 ObjectDetails.enuMeshLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh ObjectDetails.enuAnimationLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02 ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0 ObjectDetails.fRangedBaseLoDOffset_Medium=0.0 ObjectDetails.enuMeshLoDQualityStage_Medium=0 ; 0=Normal, 1=High, 2=UltraHigh ObjectDetails.enuAnimationLoDQualityStage_Medium=0 ; 0=Normal, 1=High, 2=UltraHigh ObjectDetails.fScreenObjectDistanceCulling_Low=0.045 ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0 ObjectDetails.fRangedBaseLoDOffset_Low=-300.0 ObjectDetails.enuMeshLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh ObjectDetails.enuAnimationLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh Bo już sam niewiem