Tom_2007

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Posty napisane przez Tom_2007


  1. Dnia 19.03.2007 o 15:25, Adham napisał:

    > No to kto zabił Laszlo? Kuźnia Przeznaczenia

    Freyda - za pomocą... albo nie będę pisał, tylko od razu o to spytam. :P

    Pytanie: A w jaki sposób? ;)

    Adham+1 A odpowiedź na twoje pytanie to za pomocą Elratha po raz kolejny sorry nie wiem jak się piszę.A chyba Elrath to Bóg


  2. Nie działa zaraz napiszę to co mam w input_a1.cfg //===========================================================================
    // Common section (always active)
    //===========================================================================

    // Mouse
    bind +cursor_x ''MOUSE_AXIS_X''
    bind +cursor_y ''MOUSE_AXIS_Y''

    bindconfigure MOUSE_AXIS_X 1.2
    bindconfigure MOUSE_AXIS_Y 1.2
    bindconfigure MOUSE_AXIS_Z 160

    // Camera
    // !!! DO NOT CHANGE ANY OF THESE !!!
    bind +camera_zoom ''PG_DOWN''
    bind -camera_zoom ''PG_UP''
    bind +camera_forward ''UP''
    bind -camera_forward ''DOWN''
    bind +camera_strafe ''RIGHT''
    bind -camera_strafe ''LEFT''
    bind -camera_pitch ''CTRL'' + ''UP''
    bind +camera_pitch ''CTRL'' + ''DOWN''
    bind +camera_rotate ''CTRL'' + ''RIGHT''
    bind -camera_rotate ''CTRL'' + ''LEFT''

    bind +camera_fps_rotate ''MOUSE_AXIS_X'' + ''MOUSE_BUTTON1''
    bind +camera_fps_pitch ''MOUSE_AXIS_Y'' + ''MOUSE_BUTTON1''

    bind -camera_zoom_mouse ''MOUSE_AXIS_Z''
    bind +camera_rotate_mouse ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind -camera_pitch_mouse ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind -camera_strafe_mouse ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind -camera_strafe_mouse ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind +camera_forward_mouse ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_forward_mouse ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    //END Camera

    // console
    bind console_run_cmd ''ENTER''
    bind console_run_cmd ''NUM_ENTER''
    bind console_next_cmd ''DOWN''
    bind console_prev_cmd ''UP''
    bind console_next_string ''HOME''
    bind console_prev_string ''END''
    bind console_first_string ''LCTRL'' + ''HOME''
    bind console_last_string ''LCTRL'' + ''END''

    // seems line not used
    //bind editline_return ''ENTER''
    //bind editline_return ''NUM_ENTER''
    //bind editline_escape ''ESC''
    //bind editline_tab ''TAB''
    //bind editline_back ''BACKSPACE''
    //bind editline_delete ''DELETE''
    //bind editline_left ''LEFT''
    //bind editline_right ''RIGHT''
    //bind editline_wordleft ''CTRL'' + ''LEFT''
    //bind editline_wordright ''CTRL'' + ''RIGHT''
    //bind editline_begin ''HOME''
    //bind editline_end ''END''
    //bind editline_select_all ''CTRL'' + ''A''
    //bind editline_paste ''CTRL'' + ''V''
    //bind editline_paste ''SHIFT'' + ''INSERT''
    //bind editline_copy ''CTRL'' + ''C''
    //bind editline_copy ''SHIFT'' + ''INSERT''
    //bind editline_cut ''CTRL'' + ''X''

    // general
    bind jd_button_0 ''ESC''
    bind jd_button_0 ''ENTER''
    bind jd_button_0 ''NUM_ENTER''
    bind jd_button_0 ''E''
    bind esc_pressed ''ESC''
    bind enter_pressed ''ENTER''
    bind enter_pressed ''NUM_ENTER''

    bind pause ''PAUSE''
    bind screenshot ''SYSRQ''

    bind -mouse_wheel_scroll ''MOUSE_AXIS_Z''

    bind ctrl ''CTRL''
    bind shift ''SHIFT''
    bind alt ''ALT''

    // don''t treat system key combinations as ''ESC'' or ''TAB''
    bind none ''CTRL'' + ''ESC''
    bind none ''ALT'' + ''TAB''

    // obsolete, but strictly need for compability with some interfaces
    bind close_window ''ESC''
    bind confirm_action ''ENTER''
    bind confirm_action ''NUM_ENTER''

    //===========================================================================
    // Interface-specific sections
    //===========================================================================

    // adventure
    bindsection adventure_screen
    bind input_game_options ''F4''
    bind input_esc_menu ''ESC''
    bind input_esc_menu ''F10''
    bind save ''F6''
    bind load ''F7''
    bind quicksave ''F5''
    bind quickload ''F8''
    bind MB_Move_Hero ''M''
    bind MB_Move_Hero ''SPACE''
    bind MB_Next_Hero ''N''
    bind MB_Next_Hero ''TAB''
    bind input_select_hero_01 ''1''
    bind input_select_hero_02 ''2''
    bind input_select_hero_03 ''3''
    bind input_select_hero_04 ''4''
    bind input_select_hero_05 ''5''
    bind input_select_hero_06 ''6''
    bind input_select_hero_07 ''7''
    bind input_select_hero_08 ''8''
    bind input_select_town_01 ''CTRL'' + ''1''
    bind input_select_town_02 ''CTRL'' + ''2''
    bind input_select_town_03 ''CTRL'' + ''3''
    bind input_select_town_04 ''CTRL'' + ''4''
    bind input_select_town_05 ''CTRL'' + ''5''
    bind input_select_town_06 ''CTRL'' + ''6''
    bind input_select_town_07 ''CTRL'' + ''7''
    bind input_select_town_08 ''CTRL'' + ''8''
    bind adv_dig ''G''
    bind SpellBookWindow ''C''
    bind JogDialButton ''ENTER''
    bind JogDialButton ''NUM_ENTER''
    bind JogDialButton ''E''
    bind hero_attributes ''A''
    bind hero_equipment ''I''
    bind hero_skills ''K''
    bind hero_abilities ''V''
    bind hero_biography ''H''
    bind adv_show_town ''T''
    bind input_adv_show_objectives ''O''
    bind input_adv_show_objectives ''Q''
    bind input_adv_show_objectives_log ''L''
    bind input_open_puzzle_map ''P''
    bind set_camera_default_pos ''HOME''
    bind +camera_rotate ''DELETE''
    bind -camera_rotate ''INSERT''
    bind enter_chat ''BACKSPACE''
    bind enter_chat ''CTRL'' + ''ENTER''
    bind enter_chat ''CTRL'' + ''NUM_ENTER''
    bind chat_to_all ''CTRL'' + ''A''
    bind chat_to_team ''CTRL'' + ''T''
    bind chat_to_race ''CTRL'' + ''R''
    bind open_puzzle_map ''P''
    bind flip_floor ''U''
    bind flip_floor ''T''

    bindsection editbox
    bind esc ''ESC''
    bind enter ''ENTER''
    bind enter ''NUM_ENTER''
    bind enter ''E''

    // ghost information
    bindsection ghost_info
    bind close ''ESC''

    bindsection mpcreate
    bind back ''ESC''
    bind container_up ''UP''
    bind container_down ''DOWN''

    // hero
    bindsection hero_screen
    bind hero_attributes ''A''
    bind hero_equipment ''I''
    bind hero_skills ''K''
    bind hero_abilities ''V''
    bind hero_biography ''H''
    bind input_hero_page_up ''W''
    bind input_hero_page_down ''S''
    bind +mouse_left_button ''MOUSE_BUTTON0''

    //garrison
    bindsection garrison_screen
    bind confirm ''ESC''
    bind confirm ''ENTER''
    bind confirm ''NUM_ENTER''
    bind confirm ''E''


    // town
    bindsection town_screen
    bind save ''F6''
    bind load ''F7''
    bind quicksave ''F5''
    bind quickload ''F8''
    bind enter_hall ''B''
    bind enter_fort ''R''
    bind enter_magic_guild ''G''
    bind enter_tavern ''T''
    bind enter_market ''M''
    bind input_enter_special ''Q''
    bind enter_blacksmith ''X''
    bind buy_artifacts ''Y''
    bind enter_shipyard ''Z''
    bind show_town_info ''F''
    bind close_town ''ESC''
    bind close_town ''ENTER''
    bind close_town ''NUM_ENTER''
    bind close_town ''E''
    bind close_flyby ''SPACE''
    bind SpellBookWindow ''C''
    bind hero_attributes ''A''
    bind hero_equipment ''I''
    bind hero_skills ''K''
    bind hero_abilities ''V''
    bind hero_biography ''H''
    bind next_town ''N''
    bind prev_town ''P''
    bind input_upgrade_creatures ''U''
    bind set_camera_default_pos ''HOME''
    bind +mouse_left_button ''MOUSE_BUTTON0''
    bind +shift ''SHIFT''
    bind input_swap_heroes ''SPACE''

    //saveload
    bindsection saveload
    bind close ''ESC''
    bind save_load_enter ''ENTER''
    bind save_load_enter ''NUM_ENTER''
    bind save_load_esc ''ESC''

    // marketplace
    bindsection market_screen
    bind jd_button_1 ''R''
    bind jd_button_2 ''SPACE''
    bind close ''M''

    // hall
    bindsection town_build
    bind jd_button_0 ''B''
    bind jd_button_1 ''R''
    bind jd_button_2 ''SPACE''
    bind jd_button_3 ''A''

    // fort
    bindsection fort_screen
    bind close ''R''
    bind close ''ESC''

    //mage_guild
    bindsection mage_guild_screen
    bind close ''G''
    bind jd_button_1 ''R''
    bind close ''ESC''

    // inferno sacrifice
    bindsection inferno_sacrifice_screen
    bind inferno_sacrifice_close ''ESC''
    bind inferno_sacrifice_close ''ENTER''
    bind inferno_sacrifice_close ''NUM_ENTER''
    bind inferno_sacrifice_close ''E''


    // dungeon sacrifice
    bindsection dungeon_sacrifice_screen
    bind dungeon_sacrifice_close ''ESC''
    bind dungeon_sacrifice_close ''ENTER''
    bind dungeon_sacrifice_close ''NUM_ENTER''
    bind dungeon_sacrifice_close ''E''


    //CombatResults
    bindsection combat_results
    bind confirm ''ESC''
    bind confirm ''ENTER''
    bind confirm ''NUM_ENTER''
    bind confirm ''E''

    // transform_creature_base
    bindsection transform_creature_base
    bind close ''ESC''
    bind close ''ENTER''
    bind close ''NUM_ENTER''
    bind close ''E''
    bind +shift ''SHIFT''

    // buy_war_machine_screen
    bindsection buy_war_machine_screen
    bind close ''ESC''
    bind close ''ENTER''
    bind close ''NUM_ENTER''
    bind close ''E''

    // Tavern screen
    bindsection tavern_screen
    bind close ''ESC''
    bind close ''T''
    bind close ''E''
    bind input_page_up ''W''
    bind input_page_down ''S''
    bind jd_button_1 ''R''
    bind jd_button_2 ''SPACE''

    // Puzzle map screen
    bindsection puzzle_map
    bind close_puzzle_map ''ESC''
    bind close_puzzle_map ''P''
    bind close_puzzle_map ''E''

    // MP Profile screen
    bindsection mp_profile_screen
    bind close ''ESC''
    bind close ''E''

    // MP Register screen
    bindsection mp_register_screen
    bind close ''ESC''
    bind close ''E''
    bind return ''ENTER''
    bind return ''NUM_ENTER''


    // combat - fight mode
    bindsection combat_screen
    bind input_combat_options ''ESC''
    bind input_combat_options ''F4''
    bind input_combat_options ''F10''
    bind input_Combat_Defend ''ENTER''
    bind input_Combat_Defend ''NUM_ENTER''
    bind input_Combat_Defend ''SPACE''
    bind input_Combat_Defend ''D''
    bind input_Combat_Wait ''W''
    bind input_Combat_AutoCombat ''A''
    bind input_Combat_AutoCombat ''V''
    bind input_Combat_Retreat ''R''
    bind input_Combat_Retreat_Close ''R''
    bind input_Combat_Cast ''C''
    bind input_Combat_Cast ''S''
    bind -camera_lift ''DELETE''
    bind +camera_lift ''INSERT''
    bind enter_chat ''BACKSPACE''
    bind enter_chat ''CTRL'' + ''ENTER''
    bind enter_chat ''CTRL'' + ''NUM_ENTER''
    bind chat_to_all ''CTRL'' + ''A''
    bind chat_to_team ''CTRL'' + ''T''
    bind chat_to_race ''CTRL'' + ''R''
    bind input_switch_atb_log ''TAB''

    // combat - tactic mode
    bindsection combat_screen_tactic
    bind input_combat_options ''ESC''
    bind input_combat_options ''F4''
    bind input_combat_options ''F10''
    bind input_start_combat ''ENTER''
    bind input_start_combat ''NUM_ENTER''
    bind input_start_combat ''SPACE''
    bind input_autoplace_army ''A''
    bind input_autoplace_army ''V''
    bind -camera_lift ''DELETE''
    bind +camera_lift ''INSERT''
    bind enter_chat ''BACKSPACE''
    bind enter_chat ''CTRL'' + ''ENTER''
    bind enter_chat ''CTRL'' + ''NUM_ENTER''
    bind chat_to_all ''CTRL'' + ''A''
    bind chat_to_team ''CTRL'' + ''T''
    bind chat_to_race ''CTRL'' + ''R''


    // MAYA camera
    bind -camera_strafe ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    //bind +camera_forward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_upward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_rotate ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
    bind -camera_pitch ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +maya_camera_stub ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_rotate ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
    bind -camera_pitch ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
    bind -camera_strafe ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    //bind +camera_forward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_upward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +maya_camera_stub ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    //bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    //bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    //bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    //bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind +camera_roll ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind +camera_roll ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind -camera_roll ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind -camera_roll ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''

    // cutscene
    bindsection cutscene_screen
    bind cutscene_skip ''ESC''
    bind cutscene_skip ''ENTER''
    bind cutscene_skip ''NUM_ENTER''
    bind cutscene_skip ''SPACE''
    bind cutscene_skip ''E''
    bind cutscene_skip_forward ''CTRL'' + ''RIGHT''
    bind cutscene_skip_forward_more ''RIGHT''
    bind cutscene_skip_backward ''CTRL'' + ''LEFT''
    bind cutscene_skip_backward_more ''LEFT''
    bind cutscene_switch_cameras ''T''
    bind cutscene_speedup ''=''
    bind cutscene_slowdown ''-''
    bind cutscene_resetspeed ''0''
    bind cutscene_speedup ''NUM_PLUS''
    bind cutscene_slowdown ''NUM_MINUS''
    bind cutscene_resetspeed ''NUM_MULTIPLY''

    //adventure_flyby_screen
    bindsection adventure_flyby_screen
    bind flyby_skip ''ESC''
    bind flyby_skip ''ENTER''
    bind flyby_skip ''NUM_ENTER''
    bind flyby_skip ''SPACE''
    bind flyby_skip ''E''

    // creature tutorial screen
    bindsection combat_flyby_screen
    bind combat_flyby_play_shot ''ENTER''
    bind combat_flyby_play_shot ''NUM_ENTER''
    bind combat_flyby_play_shot ''E''
    bind combat_tutorial_toggle_dev_tooltip ''CTRL'' + ''X''

    // esc menu
    bindsection esc_menu
    bind close_menu ''ESC''
    bind close_menu ''E''

    // video screen
    bindsection video_screen
    bind skip_movie ''MOUSE_BUTTON0''
    bind skip_movie ''MOUSE_BUTTON1''
    bind skip_movie ''MOUSE_BUTTON2''
    bind skip_movie ''SPACE''
    bind skip_movie ''E''
    bind skip_movie ''ENTER''
    bind skip_movie ''NUM_ENTER''
    bind skip_sequence ''ESC''

    // single player menu
    bindsection single_player_menu
    bind prev_menu ''ESC''

    // multi player menu
    bindsection multi_player_menu
    bind prev_menu ''ESC''

    // hot seat player menu
    bindsection hot_seat_submenu
    bind back ''ESC''

    // options menu
    bindsection options_menu

    // spellbook_screen
    bindsection spellbook_screen
    bind input_previous_page ''A''
    bind input_next_page ''D''
    bind input_bookmark_up ''W''
    bind input_bookmark_down ''S''

    // hire_screen
    bindsection hire_screen
    bind jd_button_0 ''R''
    bind jd_button_2 ''SPACE''
    bind jd_button_4 ''A''
    bind add_creatures ''NUM_PLUS''
    bind remove_creatures ''NUM_MINUS''

    // town_info_screen
    bindsection town_info_screen
    bind close ''F''
    bind close ''E''

    //dm wait screens
    bindsection mp_dm_wait_screen
    bind cancel ''ESC''

    // rmg_screen
    bindsection rmg_screen

    bindsection replay_battle_screen
    bind skip_scene ''ESC''
    bind set_pause ''SPACE''
    bind step_forward ''RIGHT''
    bind step_backward ''LEFT''
    bind step_to_start ''CTRL'' + ''LEFT''
    bind step_to_end ''CTRL'' + ''RIGHT''
    bind speed_up ''UP''
    bind speed_down ''DOWN''
    //============================================================================
    // map editor binds
    bindsection map_editor

    // MAYA camera
    bind -camera_strafe ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +camera_forward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_rotate ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
    bind -camera_pitch ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +maya_camera_stub ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind +camera_rotate ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
    bind -camera_pitch ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
    bind -camera_strafe ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +camera_forward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
    bind +maya_camera_stub ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''

    // puppet controller
    bind -puppet_scale ''PG_UP''
    bind +puppet_scale ''PG_DOWN''
    bind +puppet_shift_y ''UP''
    bind -puppet_shift_y ''DOWN''
    bind +puppet_shift_x ''RIGHT''
    bind -puppet_shift_x ''LEFT''
    bind +puppet_roll_y ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    bind +puppet_roll_x ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind +puppet_scale ''MOUSE_AXIS_Z''
    bind -puppet_shift_y ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
    bind +puppet_shift_x ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
    " bind show_console ''`'' ".
    a teraz co mam w autoexec_a1.cfg
    //============================================================================
    // User config

    setvar credits_move_speed = 40
    setvar ui_announcement_duration = 3500
    setvar ui_flying_signs_speed = 1
    setvar ui_sign_duration = 8000

    setvar sound_ambient_fade_duration = 2

    setvar combat_wall_fade = 0.5
    setvar combat_wall_fade_in_speed = 0.7
    setvar combat_wall_fade_out_speed = 0.15
    setvar combat_wall_neighbours_fade = 0.1

    setvar combat_tutorial_enter_delay = 2000

    setvar combat_starting_delay_time = 1000
    setvar combat_stir_animation_period = 60000

    setvar combat_casuality_sign_duration = 1600
    setvar combat_event_sign_duration = 3000

    setvar combat_scroll_speed = 1
    setvar combat_max_scroll_speed = 3
    setvar combat_scroll_speed_zoom_factor = 3

    setvar adventure_max_scroll_speed = 3
    setvar adventure_scroll_speed_zoom_factor = 0

    pwl_press_any_key_period 1.0
    pwl_press_any_key_fade 0.5

    player_name_min_ui_size 2
    player_name_max_ui_size 10

    adventure_speed_max_time_factor 2.0

    partial_fade_duration 0.1
    partial_fade_dark_value 0.5

    town_camera_rise_speed 15
    town_camera_zoom_speed 15
    town_camera_pitch_speed 0.5
    town_camera_rotate_speed 0.7

    //mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
    //mission_camera_def_pos 50 -53 0 50
    mission_camera_def_pos 50 -53 16 25

    // mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw

    // combat tutorial
    combat_tutorial_enabled 0

    combat_force_average_arena 1

    //For transparanet interface
    mission_camera_limits 50 10 70 -55 -30 0 0
    mission_camera_softlimits 50 11 69 -53 -32 0 0

    //For solid interface
    //mission_camera_limits 50 49.9 50.1 -45.5 -45.5 0 0
    //mission_camera_softlimits 50 49.9 50.1 -45.5 -45.5 0 0

    //No camera limits
    //mission_camera_limits 50 -100 1000 -100 100 0 0
    //mission_camera_softlimits 50 -100 1000 -100 100 0 0

    mission_camera_zoom_speed 0.3
    mission_camera_pitch_speed 5
    mission_camera_yaw_speed 1.5
    mission_camera_scroll_speed 1.4
    //mission_camera_scroll_acceleration 100

    // conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
    conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
    conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0

    // verfical fixed camera
    mission_camera_vertical_fixed_limits 50 37 70 -65 -65 0 0
    mission_camera_vertical_fixed_softlimits 50 38 69 -65 -65 0 0

    // classic like camera
    mission_camera_classic_like_limits 50 37 70 -65 -65 0 0.001
    mission_camera_classic_like_softlimits 50 38 69 -65 -65 0 0.001

    // mini-dialog camera
    mission_mini_dialog_camera_limits 50 10 70 -55 -30 0 0
    mission_mini_dialog_camera_softlimits 50 11 69 -53 -32 0 0

    hero_trace_power_1 1000
    hero_trace_power_2 2000
    hero_trace_power_3 3000
    hero_trace 1

    ATBAction_Blink_Period 0.5
    ATBAction_Summon_Blink_Max 0.9
    ATBAction_Summon_Blink_Min 0.6
    ATBAction_Blind_Blink_Max 0.8
    ATBAction_Blind_Blink_Min 0.6

    //Randomize start
    random_auto

    // enable ubi tracking (remove it in GM, place (or not) ss.bin instead)
    setvar ubi_tracking_tool_enabled = 1

    //tracking service server
    // using default internal on jabberwocky
    //report-url http://195.128.95.43/cgi-bin/well.py

    change_tb_fade 1 255 64 64
    change_tb_fade 2 96 255 96
    change_tb_fade 4 0 200 255

    //============================================================================
    // Startup
    mainmenu
    setvar dev_console_password = schwinge-des-todes


  3. Dnia 04.03.2007 o 16:25, barteksar napisał:

    > To ja zadam prościutkie pytanie.Kiedy dowiadujemy się,że Zechir jest synem Cyrusa?
    Kiedy Markal chce dojść do Imperium Gryfów?

    Nie
    Adham też źle. No dobra dam podpowiedź,może wy tego nie macie bo mam wersję 1.41.Dowiaduje się o tym Findan to teraz podajcie od kogo i w której misji