Tom_2007
Gramowicz(ka)-
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Posty napisane przez Tom_2007
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No to zmieniam pytanie w ilu misjach występuje Laszlo chodzi mi o grę,a nie o filmiki
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Jak ja pamiętam jak w to grałem to za każdym razem byli 3 nekromanci
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Dobra to wymień 3 nekromantów z 1 misji kampani Sylvan
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Dnia 19.03.2007 o 15:25, Adham napisał:> No to kto zabił Laszlo? Kuźnia Przeznaczenia
Freyda - za pomocą... albo nie będę pisał, tylko od razu o to spytam. :P
Pytanie: A w jaki sposób? ;)
Adham+1 A odpowiedź na twoje pytanie to za pomocą Elratha po raz kolejny sorry nie wiem jak się piszę.A chyba Elrath to Bóg
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No to kto zabił Laszlo? Kuźnia Przeznaczenia
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Ylaya,Izabel,Frejda,Duncan i Wólfstan sorry nie wiem jak się piszę
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Nie działa zaraz napiszę to co mam w input_a1.cfg //===========================================================================
// Common section (always active)
//===========================================================================
// Mouse
bind +cursor_x ''MOUSE_AXIS_X''
bind +cursor_y ''MOUSE_AXIS_Y''
bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160
// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom ''PG_DOWN''
bind -camera_zoom ''PG_UP''
bind +camera_forward ''UP''
bind -camera_forward ''DOWN''
bind +camera_strafe ''RIGHT''
bind -camera_strafe ''LEFT''
bind -camera_pitch ''CTRL'' + ''UP''
bind +camera_pitch ''CTRL'' + ''DOWN''
bind +camera_rotate ''CTRL'' + ''RIGHT''
bind -camera_rotate ''CTRL'' + ''LEFT''
bind +camera_fps_rotate ''MOUSE_AXIS_X'' + ''MOUSE_BUTTON1''
bind +camera_fps_pitch ''MOUSE_AXIS_Y'' + ''MOUSE_BUTTON1''
bind -camera_zoom_mouse ''MOUSE_AXIS_Z''
bind +camera_rotate_mouse ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind -camera_pitch_mouse ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind -camera_strafe_mouse ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind -camera_strafe_mouse ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind +camera_forward_mouse ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_forward_mouse ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
//END Camera
// console
bind console_run_cmd ''ENTER''
bind console_run_cmd ''NUM_ENTER''
bind console_next_cmd ''DOWN''
bind console_prev_cmd ''UP''
bind console_next_string ''HOME''
bind console_prev_string ''END''
bind console_first_string ''LCTRL'' + ''HOME''
bind console_last_string ''LCTRL'' + ''END''
// seems line not used
//bind editline_return ''ENTER''
//bind editline_return ''NUM_ENTER''
//bind editline_escape ''ESC''
//bind editline_tab ''TAB''
//bind editline_back ''BACKSPACE''
//bind editline_delete ''DELETE''
//bind editline_left ''LEFT''
//bind editline_right ''RIGHT''
//bind editline_wordleft ''CTRL'' + ''LEFT''
//bind editline_wordright ''CTRL'' + ''RIGHT''
//bind editline_begin ''HOME''
//bind editline_end ''END''
//bind editline_select_all ''CTRL'' + ''A''
//bind editline_paste ''CTRL'' + ''V''
//bind editline_paste ''SHIFT'' + ''INSERT''
//bind editline_copy ''CTRL'' + ''C''
//bind editline_copy ''SHIFT'' + ''INSERT''
//bind editline_cut ''CTRL'' + ''X''
// general
bind jd_button_0 ''ESC''
bind jd_button_0 ''ENTER''
bind jd_button_0 ''NUM_ENTER''
bind jd_button_0 ''E''
bind esc_pressed ''ESC''
bind enter_pressed ''ENTER''
bind enter_pressed ''NUM_ENTER''
bind pause ''PAUSE''
bind screenshot ''SYSRQ''
bind -mouse_wheel_scroll ''MOUSE_AXIS_Z''
bind ctrl ''CTRL''
bind shift ''SHIFT''
bind alt ''ALT''
// don''t treat system key combinations as ''ESC'' or ''TAB''
bind none ''CTRL'' + ''ESC''
bind none ''ALT'' + ''TAB''
// obsolete, but strictly need for compability with some interfaces
bind close_window ''ESC''
bind confirm_action ''ENTER''
bind confirm_action ''NUM_ENTER''
//===========================================================================
// Interface-specific sections
//===========================================================================
// adventure
bindsection adventure_screen
bind input_game_options ''F4''
bind input_esc_menu ''ESC''
bind input_esc_menu ''F10''
bind save ''F6''
bind load ''F7''
bind quicksave ''F5''
bind quickload ''F8''
bind MB_Move_Hero ''M''
bind MB_Move_Hero ''SPACE''
bind MB_Next_Hero ''N''
bind MB_Next_Hero ''TAB''
bind input_select_hero_01 ''1''
bind input_select_hero_02 ''2''
bind input_select_hero_03 ''3''
bind input_select_hero_04 ''4''
bind input_select_hero_05 ''5''
bind input_select_hero_06 ''6''
bind input_select_hero_07 ''7''
bind input_select_hero_08 ''8''
bind input_select_town_01 ''CTRL'' + ''1''
bind input_select_town_02 ''CTRL'' + ''2''
bind input_select_town_03 ''CTRL'' + ''3''
bind input_select_town_04 ''CTRL'' + ''4''
bind input_select_town_05 ''CTRL'' + ''5''
bind input_select_town_06 ''CTRL'' + ''6''
bind input_select_town_07 ''CTRL'' + ''7''
bind input_select_town_08 ''CTRL'' + ''8''
bind adv_dig ''G''
bind SpellBookWindow ''C''
bind JogDialButton ''ENTER''
bind JogDialButton ''NUM_ENTER''
bind JogDialButton ''E''
bind hero_attributes ''A''
bind hero_equipment ''I''
bind hero_skills ''K''
bind hero_abilities ''V''
bind hero_biography ''H''
bind adv_show_town ''T''
bind input_adv_show_objectives ''O''
bind input_adv_show_objectives ''Q''
bind input_adv_show_objectives_log ''L''
bind input_open_puzzle_map ''P''
bind set_camera_default_pos ''HOME''
bind +camera_rotate ''DELETE''
bind -camera_rotate ''INSERT''
bind enter_chat ''BACKSPACE''
bind enter_chat ''CTRL'' + ''ENTER''
bind enter_chat ''CTRL'' + ''NUM_ENTER''
bind chat_to_all ''CTRL'' + ''A''
bind chat_to_team ''CTRL'' + ''T''
bind chat_to_race ''CTRL'' + ''R''
bind open_puzzle_map ''P''
bind flip_floor ''U''
bind flip_floor ''T''
bindsection editbox
bind esc ''ESC''
bind enter ''ENTER''
bind enter ''NUM_ENTER''
bind enter ''E''
// ghost information
bindsection ghost_info
bind close ''ESC''
bindsection mpcreate
bind back ''ESC''
bind container_up ''UP''
bind container_down ''DOWN''
// hero
bindsection hero_screen
bind hero_attributes ''A''
bind hero_equipment ''I''
bind hero_skills ''K''
bind hero_abilities ''V''
bind hero_biography ''H''
bind input_hero_page_up ''W''
bind input_hero_page_down ''S''
bind +mouse_left_button ''MOUSE_BUTTON0''
//garrison
bindsection garrison_screen
bind confirm ''ESC''
bind confirm ''ENTER''
bind confirm ''NUM_ENTER''
bind confirm ''E''
// town
bindsection town_screen
bind save ''F6''
bind load ''F7''
bind quicksave ''F5''
bind quickload ''F8''
bind enter_hall ''B''
bind enter_fort ''R''
bind enter_magic_guild ''G''
bind enter_tavern ''T''
bind enter_market ''M''
bind input_enter_special ''Q''
bind enter_blacksmith ''X''
bind buy_artifacts ''Y''
bind enter_shipyard ''Z''
bind show_town_info ''F''
bind close_town ''ESC''
bind close_town ''ENTER''
bind close_town ''NUM_ENTER''
bind close_town ''E''
bind close_flyby ''SPACE''
bind SpellBookWindow ''C''
bind hero_attributes ''A''
bind hero_equipment ''I''
bind hero_skills ''K''
bind hero_abilities ''V''
bind hero_biography ''H''
bind next_town ''N''
bind prev_town ''P''
bind input_upgrade_creatures ''U''
bind set_camera_default_pos ''HOME''
bind +mouse_left_button ''MOUSE_BUTTON0''
bind +shift ''SHIFT''
bind input_swap_heroes ''SPACE''
//saveload
bindsection saveload
bind close ''ESC''
bind save_load_enter ''ENTER''
bind save_load_enter ''NUM_ENTER''
bind save_load_esc ''ESC''
// marketplace
bindsection market_screen
bind jd_button_1 ''R''
bind jd_button_2 ''SPACE''
bind close ''M''
// hall
bindsection town_build
bind jd_button_0 ''B''
bind jd_button_1 ''R''
bind jd_button_2 ''SPACE''
bind jd_button_3 ''A''
// fort
bindsection fort_screen
bind close ''R''
bind close ''ESC''
//mage_guild
bindsection mage_guild_screen
bind close ''G''
bind jd_button_1 ''R''
bind close ''ESC''
// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close ''ESC''
bind inferno_sacrifice_close ''ENTER''
bind inferno_sacrifice_close ''NUM_ENTER''
bind inferno_sacrifice_close ''E''
// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close ''ESC''
bind dungeon_sacrifice_close ''ENTER''
bind dungeon_sacrifice_close ''NUM_ENTER''
bind dungeon_sacrifice_close ''E''
//CombatResults
bindsection combat_results
bind confirm ''ESC''
bind confirm ''ENTER''
bind confirm ''NUM_ENTER''
bind confirm ''E''
// transform_creature_base
bindsection transform_creature_base
bind close ''ESC''
bind close ''ENTER''
bind close ''NUM_ENTER''
bind close ''E''
bind +shift ''SHIFT''
// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close ''ESC''
bind close ''ENTER''
bind close ''NUM_ENTER''
bind close ''E''
// Tavern screen
bindsection tavern_screen
bind close ''ESC''
bind close ''T''
bind close ''E''
bind input_page_up ''W''
bind input_page_down ''S''
bind jd_button_1 ''R''
bind jd_button_2 ''SPACE''
// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map ''ESC''
bind close_puzzle_map ''P''
bind close_puzzle_map ''E''
// MP Profile screen
bindsection mp_profile_screen
bind close ''ESC''
bind close ''E''
// MP Register screen
bindsection mp_register_screen
bind close ''ESC''
bind close ''E''
bind return ''ENTER''
bind return ''NUM_ENTER''
// combat - fight mode
bindsection combat_screen
bind input_combat_options ''ESC''
bind input_combat_options ''F4''
bind input_combat_options ''F10''
bind input_Combat_Defend ''ENTER''
bind input_Combat_Defend ''NUM_ENTER''
bind input_Combat_Defend ''SPACE''
bind input_Combat_Defend ''D''
bind input_Combat_Wait ''W''
bind input_Combat_AutoCombat ''A''
bind input_Combat_AutoCombat ''V''
bind input_Combat_Retreat ''R''
bind input_Combat_Retreat_Close ''R''
bind input_Combat_Cast ''C''
bind input_Combat_Cast ''S''
bind -camera_lift ''DELETE''
bind +camera_lift ''INSERT''
bind enter_chat ''BACKSPACE''
bind enter_chat ''CTRL'' + ''ENTER''
bind enter_chat ''CTRL'' + ''NUM_ENTER''
bind chat_to_all ''CTRL'' + ''A''
bind chat_to_team ''CTRL'' + ''T''
bind chat_to_race ''CTRL'' + ''R''
bind input_switch_atb_log ''TAB''
// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options ''ESC''
bind input_combat_options ''F4''
bind input_combat_options ''F10''
bind input_start_combat ''ENTER''
bind input_start_combat ''NUM_ENTER''
bind input_start_combat ''SPACE''
bind input_autoplace_army ''A''
bind input_autoplace_army ''V''
bind -camera_lift ''DELETE''
bind +camera_lift ''INSERT''
bind enter_chat ''BACKSPACE''
bind enter_chat ''CTRL'' + ''ENTER''
bind enter_chat ''CTRL'' + ''NUM_ENTER''
bind chat_to_all ''CTRL'' + ''A''
bind chat_to_team ''CTRL'' + ''T''
bind chat_to_race ''CTRL'' + ''R''
// MAYA camera
bind -camera_strafe ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
//bind +camera_forward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_upward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_rotate ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
bind -camera_pitch ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +maya_camera_stub ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_rotate ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
bind -camera_pitch ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
bind -camera_strafe ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
//bind +camera_forward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_upward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +maya_camera_stub ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
//bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
//bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
//bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
//bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind +camera_roll ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind +camera_roll ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind -camera_roll ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind -camera_roll ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
// cutscene
bindsection cutscene_screen
bind cutscene_skip ''ESC''
bind cutscene_skip ''ENTER''
bind cutscene_skip ''NUM_ENTER''
bind cutscene_skip ''SPACE''
bind cutscene_skip ''E''
bind cutscene_skip_forward ''CTRL'' + ''RIGHT''
bind cutscene_skip_forward_more ''RIGHT''
bind cutscene_skip_backward ''CTRL'' + ''LEFT''
bind cutscene_skip_backward_more ''LEFT''
bind cutscene_switch_cameras ''T''
bind cutscene_speedup ''=''
bind cutscene_slowdown ''-''
bind cutscene_resetspeed ''0''
bind cutscene_speedup ''NUM_PLUS''
bind cutscene_slowdown ''NUM_MINUS''
bind cutscene_resetspeed ''NUM_MULTIPLY''
//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip ''ESC''
bind flyby_skip ''ENTER''
bind flyby_skip ''NUM_ENTER''
bind flyby_skip ''SPACE''
bind flyby_skip ''E''
// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot ''ENTER''
bind combat_flyby_play_shot ''NUM_ENTER''
bind combat_flyby_play_shot ''E''
bind combat_tutorial_toggle_dev_tooltip ''CTRL'' + ''X''
// esc menu
bindsection esc_menu
bind close_menu ''ESC''
bind close_menu ''E''
// video screen
bindsection video_screen
bind skip_movie ''MOUSE_BUTTON0''
bind skip_movie ''MOUSE_BUTTON1''
bind skip_movie ''MOUSE_BUTTON2''
bind skip_movie ''SPACE''
bind skip_movie ''E''
bind skip_movie ''ENTER''
bind skip_movie ''NUM_ENTER''
bind skip_sequence ''ESC''
// single player menu
bindsection single_player_menu
bind prev_menu ''ESC''
// multi player menu
bindsection multi_player_menu
bind prev_menu ''ESC''
// hot seat player menu
bindsection hot_seat_submenu
bind back ''ESC''
// options menu
bindsection options_menu
// spellbook_screen
bindsection spellbook_screen
bind input_previous_page ''A''
bind input_next_page ''D''
bind input_bookmark_up ''W''
bind input_bookmark_down ''S''
// hire_screen
bindsection hire_screen
bind jd_button_0 ''R''
bind jd_button_2 ''SPACE''
bind jd_button_4 ''A''
bind add_creatures ''NUM_PLUS''
bind remove_creatures ''NUM_MINUS''
// town_info_screen
bindsection town_info_screen
bind close ''F''
bind close ''E''
//dm wait screens
bindsection mp_dm_wait_screen
bind cancel ''ESC''
// rmg_screen
bindsection rmg_screen
bindsection replay_battle_screen
bind skip_scene ''ESC''
bind set_pause ''SPACE''
bind step_forward ''RIGHT''
bind step_backward ''LEFT''
bind step_to_start ''CTRL'' + ''LEFT''
bind step_to_end ''CTRL'' + ''RIGHT''
bind speed_up ''UP''
bind speed_down ''DOWN''
//============================================================================
// map editor binds
bindsection map_editor
// MAYA camera
bind -camera_strafe ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +camera_forward ''LALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_rotate ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
bind -camera_pitch ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +maya_camera_stub ''LALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind +camera_rotate ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_X''
bind -camera_pitch ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_AXIS_Y''
bind -camera_strafe ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +camera_forward ''RALT'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_X''
bind +maya_camera_stub ''RALT'' + ''MOUSE_BUTTON0'' + ''MOUSE_BUTTON2'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind -camera_zoom ''LALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind -camera_zoom ''RALT'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
// puppet controller
bind -puppet_scale ''PG_UP''
bind +puppet_scale ''PG_DOWN''
bind +puppet_shift_y ''UP''
bind -puppet_shift_y ''DOWN''
bind +puppet_shift_x ''RIGHT''
bind -puppet_shift_x ''LEFT''
bind +puppet_roll_y ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
bind +puppet_roll_x ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind +puppet_scale ''MOUSE_AXIS_Z''
bind -puppet_shift_y ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_Y''
bind +puppet_shift_x ''CTRL'' + ''MOUSE_BUTTON1'' + ''MOUSE_AXIS_X''
" bind show_console ''`'' ".
a teraz co mam w autoexec_a1.cfg
//============================================================================
// User config
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000
setvar sound_ambient_fade_duration = 2
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar combat_tutorial_enter_delay = 2000
setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000
setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000
setvar combat_scroll_speed = 1
setvar combat_max_scroll_speed = 3
setvar combat_scroll_speed_zoom_factor = 3
setvar adventure_max_scroll_speed = 3
setvar adventure_scroll_speed_zoom_factor = 0
pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5
player_name_min_ui_size 2
player_name_max_ui_size 10
adventure_speed_max_time_factor 2.0
partial_fade_duration 0.1
partial_fade_dark_value 0.5
town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7
//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
//mission_camera_def_pos 50 -53 0 50
mission_camera_def_pos 50 -53 16 25
// mission_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
// combat tutorial
combat_tutorial_enabled 0
combat_force_average_arena 1
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0
//For solid interface
//mission_camera_limits 50 49.9 50.1 -45.5 -45.5 0 0
//mission_camera_softlimits 50 49.9 50.1 -45.5 -45.5 0 0
//No camera limits
//mission_camera_limits 50 -100 1000 -100 100 0 0
//mission_camera_softlimits 50 -100 1000 -100 100 0 0
mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100
// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0
// verfical fixed camera
mission_camera_vertical_fixed_limits 50 37 70 -65 -65 0 0
mission_camera_vertical_fixed_softlimits 50 38 69 -65 -65 0 0
// classic like camera
mission_camera_classic_like_limits 50 37 70 -65 -65 0 0.001
mission_camera_classic_like_softlimits 50 38 69 -65 -65 0 0.001
// mini-dialog camera
mission_mini_dialog_camera_limits 50 10 70 -55 -30 0 0
mission_mini_dialog_camera_softlimits 50 11 69 -53 -32 0 0
hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1
ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6
//Randomize start
random_auto
// enable ubi tracking (remove it in GM, place (or not) ss.bin instead)
setvar ubi_tracking_tool_enabled = 1
//tracking service server
// using default internal on jabberwocky
//report-url http://195.128.95.43/cgi-bin/well.py
change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255
//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes -
Nadal nie działa.Wciskam ten guzik pod Esc i nic.W input_a1.cfg na samym dole napisałem bind show_console,a w autoexec_a1.cfg też na samym dole napisałem setvar dev_console_password = schwinge-des-todes.I jest tak samo albo to nie działa w kampani bo w zwykłym scenariuszu nie próbowałem
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Mam pytanie dotyczące kodów kuźni przeznaczenia.Otóż mam wersję 2.1 po angielsku i nie wiem jak je zainstalować wpisałem w autoexec to co trzeba było i nie działa.Proszę bardzo o pomoc
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Oczywiście zadajesz
kubagracz + 1 -
sorry coś mi się zwaliło
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To ja zadam proste pytanie.Kto zabił Tieru ?
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Żeby quiz dalej trwał to zadam proste pytanie kto zabił Tieru?
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Żeby quiz dalej trwał to zadam proste pytanie kto zabił Tieru?
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Lfdracon czekamy na twoją zagadkę
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Mam pytanie związane z kuźnią przeznaczenia.Jestem w kampani Fortecy 3 misji,nie wiem jak się dostać do tego wyjścia proszę o pomoc z góry dzięki
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Ashwood sorry nie wiem jak się piszę
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Kubagracz czekamy na odpowiedź
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Powiedział coś w tym stylu Zechir son of Cyrus coś takiego
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Czwarta misja,dobra rezygnuje kolejka wolna,a odpowiedź to od ducha Tieru.
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Tak w czwartej misji,ale teraz powiedz od kogo i tylko Lfdracon może odpowiedzieć.
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Nie troszkę dalej
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Dnia 04.03.2007 o 16:25, barteksar napisał:> To ja zadam prościutkie pytanie.Kiedy dowiadujemy się,że Zechir jest synem Cyrusa?
Kiedy Markal chce dojść do Imperium Gryfów?
Nie
Adham też źle. No dobra dam podpowiedź,może wy tego nie macie bo mam wersję 1.41.Dowiaduje się o tym Findan to teraz podajcie od kogo i w której misji -
Nie wcześniej
Quiz Heroes
w Gry i zabawy
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Nie ale blisko